News

15 Feb 16

For his graduation work Bram Nicaise  got the assignment to create a tool to easily design vast, interesting and detailed worlds in the unreal engine 4.  After looking into the different possibilities Bram decided...

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12 Feb 16

 One of the assignments of the course Character Design was to create a design for a card game.    Here are some of the results.

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10 Feb 16

For his graduation project Tim Moreels created a game character based upon existing concept by Blizzard, the Trade Prince Gallywix . The goal was to stay true to the concept art and to get the character with his stylized...

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07 Feb 16

For his graduation work Thijs De Rijcke got the assignment to investigate how to create vehicle tracks in the Unreal Engine. The tracks also needed to visually update depending on the type of terrain: wet mud, dry dirt or...

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05 Feb 16

The graduation project of Marie Claeys was a 3D visualization of the human evolution, shown by a series of highly detailed sculpted buste figures that represent certain stages in this evolution which are moprhed into each...

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03 Feb 16

Dries Deryckere created a car that can be procedurally destroyed in unreal engine 4. The doors can be ripped of, the windows can be smashed, and the entire car can be reduced to scrap.   Dries started with making...

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29 Jan 16

Below are some results of the exam Game Art Pipeline during semester 3. This year the challenge was: create a real time helmet for current gen high profile platforms based on real reference.   Students had to show...

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27 Jan 16

For the 3D1 exam assignment our fist year students had to make a cityscene based on a mediterranean or asian city. The goal was to create everything in 3dsMax with diffuse textures only and having it exported onto Sketchfab...

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25 Jan 16

For the Rigging Course our 2nd year VFX students learned the basics of character rigging and applied that to a given mesh. In their demo’s they prove to understand how to do IK-FK arms with matching (and Low arm...

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22 Jan 16

For the course Scripting our students had to have a look at the role they wished to fulfill in their future career and use that information to find a problem area in their current workflow that could benefit from automation....

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21 Jan 16

For the course Level Decoration and Design, the last year student needed to create an animated start screen in Unreal. All assets where created by themselfs.    Here are some of the examples and the research...

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05 Jan 16

These are some of the results of the latest Game Art Pipeline assignment. The goal was to make a one handed tool using PBR techniques.   <update> Budrys Dovydas reworked his tattoo machine  at the end of...

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23 Dec 15

Seasons greetings from all the DAE crewmembers.      The above image is drawn by first year student Bram Moray.

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21 Dec 15

For the course Level Decoration and Design our students had to create an architectural visualisation in UDK.   More and more architects turn to game technology to visualize their buildings so they can walk through...

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03 Dec 15

 "Sinterklaas" is coming and there are no naughty childeren! So everybody gets a present.     We Belgian people don't believe in Santa Claus, but we celebrate the birthday of " Sinterklaas...

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01 Dec 15

Having learned physically based rendering and normal map fundamentals 2 nd year students following the Game Art Pipeline course had to make their first 3D game object for Unreal engine 4.   These are the results:

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28 Oct 15

This academic year, more than 65 senior DAE students will be spending their final semester on an internship in a wide range of 3D, games, VFX and other companies in Belgium or abroad. They’ll be working there as tool...

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16 Oct 15

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01 Oct 15

This week we had the pleasure of having director Jan Bultheel and some of his crew, DAE alumni, visiting us, to talk about his new movie Cafard.   Jan Bultheel is a very renowned animator. Founder of one of the top...

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22 Sep 15

Classes are filled again, the new boxes of chalks have been delivered, we can start again!   We welcome about 380 new students in the first year, 96 of them are international students, a record! We wish them all...

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16 Sep 15

Alumnus Brian Cox worked as main UI developer on the game Rare Replay. To celebrate its 30th anniversary Rare brings the adventures of his iconic characters together in a collection of 30 games that cover all three decades....

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09 Sep 15

Tim Moreels has some nice new game characters up on his artstation page.   His Hogger fan art has also been featured on the  Polycount recap page and has been staff picked at Sketchfab .   And...

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30 Aug 15

A big CONGRATULATION to Philip Milanov on winning is SILVER medal ( video ) on the World Athletics Championships in Bejing, throwing 66,90 m ( video ), a new Belgian record !   Taking a silver medal on a first...

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29 Jun 15

2015 DAE Summer School : August 24th – August 28th   Last year we organized our first summer school. International students from Greece, Venezuela, Czech Republic, Turkey, US, Israel & UK flew over...

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23 Jun 15

During the Tool Development module, students learn how to develop tools using the C#/.NET and WPF. Tools are very important during the development process of a game, they automate and accelerate a lot of tasks. The end goal of...

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22 Jun 15

For Graphics Programming 2 students have to present 2 projects: a geometry shader and a game.   Geometry Shader Write a paper on a Geometry Shader (creation or destruction of geometry on the GPU) of choice...

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19 Jun 15

During the first year, students learn C++ programming from scratch using the DAE 2D Game Engine. The final 2 months they worked on their game programming assignment. The goal was to take existing gameplay and reverse engineer...

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18 Jun 15

During Game Projects 1, we build on the foundation of Game Prototyping and make games from scratch in teams of 3 to 4 students. We start with an idea on paper, which then is tested in a prototype. Once approved, we proceed to...

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18 Jun 15

For this year final assignment, our first year students had to design an attractive military settlement / camp / settlement based on the following existing backstory:   "The war has been over for a long time....

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17 Jun 15

Here are the exam results of the course Game Graphics:   Together with Sketchfab a small competition was organised. The first 3 students got a prize ! Sketchfab wrote this cool article about this assignment....

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16 Jun 15

After a short semester of getting acquainted with Zbrush and human anatomy our second year students had to make their first complete character. The subject was free to choose, and most went for fan art from games, movies and...

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15 Jun 15

The 3D2 exam results are here !   Students had to make a photorealistic image of a car build before 1980.  High poly modeling was done in 3DsMax, as wel as rendering, using the Mental Ray render engine. Some...

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09 May 15

The cowboy character Tim Moreels made for the course Game Graphics has been "staff picked" by the nice people from SketchFab.   Congratulations Tim !   It got also featured on the ItsArtMag...

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08 May 15

Showcasing some of our 1st year programmers we have 2 great projects for you!   1) LightWhat by Robert Lindner   First up is Robert Lindner. Robert took the words of Teacher Koen Samyn literally when...

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14 Apr 15

Alumnus Dirk Driehuijzen made a 3D visualisation of the Mercedes booth for the 2015 Autosalon at Brussels, commissioned by Publiganda.   Dirk was responsible for the scene setup, materials, rendering and post...

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03 Apr 15

On a cold and rainy Saturday morning we left with 75 students to Calais where we took the boat to sail towards our home away from home for the next week, Londooooooooon!    From January 31st till February 7th...

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03 Apr 15

In the first two weeks of their internship Matthew and Quinten were dropped into the production as well as the crunch time for the creation of the music video “Stay Stay Stay” for Belgian band Willow.  ...

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24 Mar 15

Congratulations to Tim Moreels ! He is featured on the Polycount Recap with his Harvey Dent sculpt.    

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18 Mar 15

For his graduation work Thomas Ghekiere had to recreate a scene from a photo/ real building in the game engine Unreal 4. The goal was to get the look as realistic as possible. With as purpose to create realistic PBR...

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13 Mar 15

For his graduation work Joeri Naert explored how to make poison ivy in the unreal game engine.    Joeri began researching blueprints, splines and spline meshes in unreal. Testing how to make multiple...

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09 Mar 15

For his graduation work,  Tom Delboo  created "Faces of the Earth", a study of different ethnic faces - both male and female. At first Tom tried to create a more generic looking face for each ethnic type,...

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05 Mar 15

One of the games, made during the course Game Projects, got published in EOS Magazine. The game Dev 'n Awe focuses on the effects of problematic gaming behavior and informs adolescent players about the effects of addictive...

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04 Mar 15

Here are some the result of the Game Art Pipeline course.    The goal was to create a gun as game assets using normal maps and Physically Based Rendering techniques to create the materials.    Tim...

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03 Mar 15

For his graduation work Tom Ivens wanted to take the opportunity to learn and create a demo level in the Cry Engine 3.   Tom has created a realistic atomospheric outoor environment. To experience what the...

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02 Mar 15

At the Animationfilm Festival ‘Anima 2015 ’ in Brussels (13/02-22/02) we meet up with Marlon Nowe, Disney animator, and Elien Kellens , DAE alumnus. Why this combination? Marlon gave a great animation workshop...

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27 Feb 15

For this assignment students needed to create a room or an object with interesting light setup, materials and composition.    Here are some of the results.    Charles Peckstadt   Joeri...

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24 Feb 15

For his graduation work, Daan Meysman made a small environment in which the seasons change in a dynamic way. The scene is made in UE4 and is mainly constructed with dynamic shaders but he also uses lighting, scripting and...

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21 Feb 15

Final year student Michel Mohr released a personal game project called Hexjack and it is available on Google Play . Technologie used to make the game: Unity and Aseprite.   Hexjack is a puzzle game inspired by...

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20 Feb 15

For his graduation work Marcin Swierzowski looked into creating procedural content.   He made a couple of specific tools for the Unreal Engine 4 to speed up the workflow and get random results without having to do...

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17 Feb 15

The goal of this project was to create a virtual reality cave demo for Barco with the help of their powerful projectors. The setup uses three projectors to create a 180 degrees field of vision, floor and ceiling excluded. We...

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