News

23 Dec 15

Seasons greetings from all the DAE crewmembers.      The above image is drawn by first year student Bram Moray.

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21 Dec 15

For the course Level Decoration and Design our students had to create an architectural visualisation in UDK.   More and more architects turn to game technology to visualize their buildings so they can walk through...

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03 Dec 15

 "Sinterklaas" is coming and there are no naughty childeren! So everybody gets a present.     We Belgian people don't believe in Santa Claus, but we celebrate the birthday of " Sinterklaas...

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01 Dec 15

Having learned physically based rendering and normal map fundamentals 2 nd year students following the Game Art Pipeline course had to make their first 3D game object for Unreal engine 4.   These are the results:

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28 Oct 15

This academic year, more than 65 senior DAE students will be spending their final semester on an internship in a wide range of 3D, games, VFX and other companies in Belgium or abroad. They’ll be working there as tool...

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16 Oct 15

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01 Oct 15

This week we had the pleasure of having director Jan Bultheel and some of his crew, DAE alumni, visiting us, to talk about his new movie Cafard.   Jan Bultheel is a very renowned animator. Founder of one of the top...

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22 Sep 15

Classes are filled again, the new boxes of chalks have been delivered, we can start again!   We welcome about 380 new students in the first year, 96 of them are international students, a record! We wish them all...

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16 Sep 15

Alumnus Brian Cox worked as main UI developer on the game Rare Replay. To celebrate its 30th anniversary Rare brings the adventures of his iconic characters together in a collection of 30 games that cover all three decades....

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09 Sep 15

Tim Moreels has some nice new game characters up on his artstation page.   His Hogger fan art has also been featured on the  Polycount recap page and has been staff picked at Sketchfab .   And...

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30 Aug 15

A big CONGRATULATION to Philip Milanov on winning is SILVER medal ( video ) on the World Athletics Championships in Bejing, throwing 66,90 m ( video ), a new Belgian record !   Taking a silver medal on a first...

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29 Jun 15

2015 DAE Summer School : August 24th – August 28th   Last year we organized our first summer school. International students from Greece, Venezuela, Czech Republic, Turkey, US, Israel & UK flew over...

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23 Jun 15

During the Tool Development module, students learn how to develop tools using the C#/.NET and WPF. Tools are very important during the development process of a game, they automate and accelerate a lot of tasks. The end goal of...

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22 Jun 15

For Graphics Programming 2 students have to present 2 projects: a geometry shader and a game.   Geometry Shader Write a paper on a Geometry Shader (creation or destruction of geometry on the GPU) of choice...

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19 Jun 15

During the first year, students learn C++ programming from scratch using the DAE 2D Game Engine. The final 2 months they worked on their game programming assignment. The goal was to take existing gameplay and reverse engineer...

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18 Jun 15

During Game Projects 1, we build on the foundation of Game Prototyping and make games from scratch in teams of 3 to 4 students. We start with an idea on paper, which then is tested in a prototype. Once approved, we proceed to...

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18 Jun 15

For this year final assignment, our first year students had to design an attractive military settlement / camp / settlement based on the following existing backstory:   "The war has been over for a long time....

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17 Jun 15

Here are the exam results of the course Game Graphics:   Together with Sketchfab a small competition was organised. The first 3 students got a prize ! Sketchfab wrote this cool article about this assignment....

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16 Jun 15

After a short semester of getting acquainted with Zbrush and human anatomy our second year students had to make their first complete character. The subject was free to choose, and most went for fan art from games, movies and...

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15 Jun 15

The 3D2 exam results are here !   Students had to make a photorealistic image of a car build before 1980.  High poly modeling was done in 3DsMax, as wel as rendering, using the Mental Ray render engine. Some...

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09 May 15

The cowboy character Tim Moreels made for the course Game Graphics has been "staff picked" by the nice people from SketchFab.   Congratulations Tim !   It got also featured on the ItsArtMag...

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08 May 15

Showcasing some of our 1st year programmers we have 2 great projects for you!   1) LightWhat by Robert Lindner   First up is Robert Lindner. Robert took the words of Teacher Koen Samyn literally when...

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14 Apr 15

Alumnus Dirk Driehuijzen made a 3D visualisation of the Mercedes booth for the 2015 Autosalon at Brussels, commissioned by Publiganda.   Dirk was responsible for the scene setup, materials, rendering and post...

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03 Apr 15

On a cold and rainy Saturday morning we left with 75 students to Calais where we took the boat to sail towards our home away from home for the next week, Londooooooooon!    From January 31st till February 7th...

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03 Apr 15

In the first two weeks of their internship Matthew and Quinten were dropped into the production as well as the crunch time for the creation of the music video “Stay Stay Stay” for Belgian band Willow.  ...

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24 Mar 15

Congratulations to Tim Moreels ! He is featured on the Polycount Recap with his Harvey Dent sculpt.    

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18 Mar 15

For his graduation work Thomas Ghekiere had to recreate a scene from a photo/ real building in the game engine Unreal 4. The goal was to get the look as realistic as possible. With as purpose to create realistic PBR...

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13 Mar 15

For his graduation work Joeri Naert explored how to make poison ivy in the unreal game engine.    Joeri began researching blueprints, splines and spline meshes in unreal. Testing how to make multiple...

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09 Mar 15

For his graduation work  Tom Delboo  created "Faces of the Earth", a study of different ethnic faces, both male and female. At first Tom tried to create a more generic looking face for each ethnic typ but...

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05 Mar 15

One of the games, made during the course Game Projects, got published in EOS Magazine. The game Dev 'n Awe focuses on the effects of problematic gaming behavior and informs adolescent players about the effects of addictive...

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04 Mar 15

Here are some the result of the Game Art Pipeline course.    The goal was to create a gun as game assets using normal maps and Physically Based Rendering techniques to create the materials.    Tim...

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03 Mar 15

For his graduation work Tom Ivens wanted to take the opportunity to learn and create a demo level in the Cry Engine 3.   Tom has created a realistic atomospheric outoor environment. To experience what the...

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02 Mar 15

At the Animationfilm Festival ‘Anima 2015 ’ in Brussels (13/02-22/02) we meet up with Marlon Nowe, Disney animator, and Elien Kellens , DAE alumnus. Why this combination? Marlon gave a great animation workshop...

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27 Feb 15

For this assignment students needed to create a room or an object with interesting light setup, materials and composition.    Here are some of the results.    Charles Peckstadt   Joeri...

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24 Feb 15

For his graduation work, Daan Meysman made a small environment in which the seasons change in a dynamic way. The scene is made in UE4 and is mainly constructed with dynamic shaders but he also uses lighting, scripting and...

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21 Feb 15

Final year student Michel Mohr released a personal game project called Hexjack and it is available on Google Play . Technologie used to make the game: Unity and Aseprite.   Hexjack is a puzzle game inspired by...

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20 Feb 15

For his graduation work Marcin Swierzowski looked into creating procedural content.   He made a couple of specific tools for the Unreal Engine 4 to speed up the workflow and get random results without having to do...

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17 Feb 15

The goal of this project was to create a virtual reality cave demo for Barco with the help of their powerful projectors. The setup uses three projectors to create a 180 degrees field of vision, floor and ceiling excluded. We...

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16 Feb 15

These are some of the level from the Level Editing class, that is in the second year. In this class the students learned to work with the Unreal Engine by making their first level. The models and textures used to build the...

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13 Feb 15

Elves, Orcs, Wolven, Undead…This year the students of the major Game Graphics and VFX production got to design a new character for an old skool fantasy board game, called Confrontation. This is a french skirmish...

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09 Feb 15

On monday 9/2 Minister Muyters and Mayor Van Quickenborne where a guest at Howest The Level. The visit is part of a research project Howest and Kortrijk city are currently collaborating on: how to invest in high-tech...

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04 Feb 15

Our third year students during Gameprojects 2 need to create a game around a given subject, this year we again worked with the “ My machine ” project from Howest.   What is Mymachine MyMachine is an...

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03 Feb 15

 For his graduation work Jeroen Devriendt investigated different software packages to help him speed up his workflow for creating concept art.   The use of 3D software packages eliminated wrong perspective...

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30 Jan 15

The students made their first ever low poly 3D scene. The goal was to create a city scene based on reference and it had to be exported to Sketchfab. Because of the huge amount of content that was created Sketchfab noticed...

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26 Jan 15

This past weekend we hosted our first Global Game Jam in The Level.    With about 13 people participating we ended up with a few late comers and some first years that wanted to take part.   ...

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13 Jan 15

HAPPY NEW YEAR Holidays have come and gone and we'd like to wish everyone a Happy New Year.  We sincerely hope everyone had a good holiday filled with friends and family.    EXAMS In the...

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13 Jan 15

You read it correctly!     We've been approved as a Jam Site for the Global Game Jam .  We'll have 100 spots open for our first participation so get them while they are available.   ...

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09 Jan 15

 Alumnus Hannes Delbeke is featurerd on the front page of the SketchFab website with his nicely stylized  Taka House . Congratulations!

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06 Jan 15

A new feature film from Belgian Visual Effects company, GRID-VFX  has been released.  The new film titled "Wiplala" is based on childrens books by Dutch writer, Annie M.G. Schmidt.    There...

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18 Dec 14

Our colleague and DAE alumnus Alexander Delagrange made a useful max script, which he named "Bend of Brothers". It is a quick and easy tool to generate instances and apply bending parameters to it.   You...

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