News

28 Nov 16

The last year students of the major Game Graphics Production had to make a photoreal architectureal scene that runs in real time. Real time architectural visualizations are a rising trend in the industry, so having the...

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25 Nov 16

 Alumnus Timothy Dries, who is now a graduate environment artist working on Planet Coaster for  Frontier Developments in Cambridge,  wrote an article on Level 80 about making and lighting an evening...

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24 Nov 16

Alumnus Gilles Verstraete is now a 3D artist at Gameloft, where he worked on Asphalt Xtreme.   Asphalt Xtreme is a mobile racing game that pushes graphics and gameplay to a new limit. Gilles worked mainly on...

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02 Nov 16

Here are the results of the first Level Decoration assignment of the 2016-17 academic year. The assignment focuses on composition, material and light. A ruin had to be created from scratch, but the students could make use of...

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20 Oct 16

For the Preproduction 1 classes we went sketching in the Begijnhof in Kortrijk. We did this to prepare our students for the upcoming perspective assignment. Despite the very cold weather, students enjoyed the sketching trip...

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17 Oct 16

Every year, we organise an internship fair here at DAE, where a wide range of companies are invited to present themselves and their internship offers to our students – and to interview potential candidates. Last...

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16 Oct 16

Alumnus Brecht Lecluyse is co-founder of  Glowfish Interactive were he develops games together with fellow alumnus Emile De Paepe . They are currently working on Trifox: a top-down twin stick action adventure game set...

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13 Oct 16

Once again our first year students were able to show some promising results after only two weeks of courses. Using nothing but conditionals and flow control, combined with basic knowledge of SDL and OpenGL (1.5+) they created...

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05 Oct 16

We had the pleasure of having Unreal Engine Evangelist Sjoerd -  Hourences  - De Jong coming to visit our campus. Sjoerd has a very long career in the games industry working for many companies as a level designer....

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28 Sep 16

Belgian comedian William Boeva visited our school for his latest show "Boeva and the Games" which is aired on Ketnet, a popular children's television channel.   William met up with our students who made...

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12 Sep 16

Christophe Degraeve made an old Chinese house as assignment, which has been noticed by the Sketchfab staff ( staff picked ) and by CGchannel ( model of the month ).   Congratulations !   Also check out...

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10 Sep 16

DAE student  Christophe Struyf has made a tileable pattern generator script and it has been featured on the Polycount news feed !   Good job Christophe !  

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09 Sep 16

Antigraviator , a game made by DAE students for the course Game Projects , is selected for the INDIGO game expo. This expo is organized by Dutch Game Garden and showcases the best and most outstanding games made by...

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16 Aug 16

 Alumnus Dominique Buttiens posted new work: a cool environment prop  with lots of detail. 

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11 Jul 16

Some of the results of the second year game projects made in Unity. These are group efforts of four to five students, done in one semester.

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05 Jul 16

For this year's final assignment, our first-year students had to design an attractive setting to two pages of the novel 'Pure' by Andrew Miller.   The 2 primary elements, which needed to be clearly present, were...

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30 Jun 16

Brains Eden Festival is a four-day event, held in Cambridge, UK, in which teams have 48 hours to make original games about a surprise theme. Besides the game jam, students join industry-led workshops, career clinics,...

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28 Jun 16

Here are some of the results of the Compositing 1 course. Inspired by Tiny Worlds (by Rushes) the students had to create CG toys coming to life in a real world.

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28 Jun 16

In the movie Pi, Max says mathematics is the language of nature, and everything can be represented and understood through numbers. This might not be entirely true, but where Game Development or VFX are concerned, the...

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28 Jun 16

2016 DAE Summer School :    We invite you to come to the third edition of the DAE Summer School. International students from Greece, Venezuela, Czech Republic, Turkey, US, Israel & UK flew over and...

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27 Jun 16

These are some of the exam results of the character creation course. This is done by second year students, their first full body character done in Zbrush. Their characters where based upon an existing designs, so you can...

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24 Jun 16

Thomas Van Nuffel created a terrain and environment engine for use in photo realistic city building and sandbox games.   The philosophy of the industry has been shifting from static assets to procedural assets and...

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23 Jun 16

This Unreal project by Nicolas Pirot focusses on material deterioration, although it has a lot of other interesting things going on as well. The unique aspect of this tech showcase is giving the user the possibility to...

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22 Jun 16

Every year, our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to recreate one of their childhood favourites – games they have...

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21 Jun 16

This is a selection of the 3D2 exam. The goal was to create a vehicle using subdivision modeling techniques. Believable materials had to be created and everything was rendered using Nvidia Mental Ray. Render passes like...

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13 Jun 16

This are the results of the final assignment of the module Game Graphics (next year called Game Art 1) in the second year. The students had to make one old building and texture it using hand painted techniques, using Photoshop...

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31 May 16

These are the results of the 2016 DAE VR Jam where students in teams of 5-6 members gave their best during 72 hours. They had to dive into this new technology based on Google Card Board in Unity3D.    ...

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30 May 16

For the course Rigging and VFX, students from the major Game Graphics Production were given a 3D scene and had to create four separate particle effects for that scene. Everything was made in Unreal. Besides the look of those...

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27 May 16

Final year student  Tim Moreels made a handpainted game character as free work entitled "Pirate Frog". It's a very colourful and awesome piece!    See more here

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26 May 16

Alumnus Yannick Vanhoutte got a staff pick at Sketchfab for his Darkest Dungeaon fan art piece. Make sure to turn it around to see what happens!

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25 May 16

Our students have their share of anatomy sculpting classes and got to know the full asset creation pipeline for the first time. Creating a piece of armor that fit a well done torso was the perfect exercise to practice these...

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23 May 16

For the course Game Graphics (next year called Game Art) the students had to design their own avatar, and then turn it into a low-poly handpainted 3D model that had to be uploaded on Sketchfab.

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14 May 16

Four study programmes from Howest Kortrijk unite forces for a joint study trip to Japan in 2017 (5/2/2017-11/2/2017) : Digital Arts and Entertainment, Industrial Product Design, Multimedia & Communication Technology and...

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13 May 16

For this assignment we took the interior of a church as the basis for a colour and mood paint. In preparation for this assignment, the students created observational sketches in a few churches in Kortrijk. They implemented a...

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12 May 16

Creaweek at Digital Arts and Entertainment !  That means no lessons but a ton of workshops of all sorts. Here is an impression.  For starters: crealab Workshop: Pixel art Workshop: Fusion 360. Learning the first...

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11 May 16

As an exercise for the Preproduction 2 course, students had to bring their own fruit to class and paint it digitally. Here is a collection of all the still lifes:

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09 May 16

Senior student  Mocika Cleon is doing his internship at Pajama Llama , a small independent game studio in Belgium, started by former DAE students, where he is working on their game Flotsam , a survival town-builder...

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03 May 16

Alumni Clair Bellens and Wietse Abé  both worked at MPC on the movie Jungle Book as software engineers, with Maya, QT and Python as tools of their trade. (Search for their credits here .) They created...

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29 Apr 16

After learning the basics of anatomy and learning the tools in Zbrush, the students were given the task to sculpt a well-known person to likeness.    Here is a selection of their first ever try of sculping a...

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25 Apr 16

In the second semester the students learn a new way of modeling. This assignment was their first try into subdivision modeling.which was quite an adjustment in comparison with the low poly modeling they learned in 3D1. There...

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21 Apr 16

For this assignment the students started from a lineart. We expected light studies and a final digital painting like the results you can find below:  

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20 Apr 16

Here is a small selection of some of the better compostion sketches from the beginging of the Preproduction 2 course in the first year.

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18 Apr 16

Belgian queen Mathilde visited Quindo , an internet youth radio, which is located at the media lab of Howest Kortrijk.   We from Digital Arts and Entertainment presented a 3D statue to the queen. It was sculpted by...

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13 Apr 16

Here are the results of the Game Graphics assignment: Patch of heaven, a low poly scene with a handpainted texture set.

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12 Apr 16

Alumnus Travish Evashkevich had made a useful Photoshop Script to offset multiple layers in Photoshop at the same time, instead of having to do it separately for each layer. His script is called Layer Cake and you can download...

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11 Apr 16

 Thomas Van Nuffel made a pistol: The Daybreaker- Sacred pistol , which was selected as an Artstation Pick. Congratulations, Thomas!

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25 Mar 16

Alumna and ex-DAE lecturer Laura Loossens worked on the movie Robinson Crusoe as an animator at nWave Pictures .  She animated on the main character (!), the parrot and some other animal characters. In total...

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07 Mar 16

Getting the chance to have a look behind the scenes of the biggest game and VFX companies is not an everyday opportunity. Each year, we take our 2nd and 3rd year students out on a diverse trip to the real world far away from...

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06 Mar 16

 Goal of this assignment was to make a small pedestal / shrine in the Unreal Engine 4. Tools that where used:  3dsMax, Zbrush, Substance Painter and Bitmap2Material.  Flore Vanackere  Thijs De Rijcke...

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