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Platform Development 1 introduces students to C# programming through the MonoGame engine, providing a strong foundation in game development. No prior programming experience is required, but consistent effort is necessary to keep up with the course material.
The semester is structured into two phases: the first half focuses on procedural programming in C#, while the second half introduces object-oriented principles. By the end of the course, students will apply their knowledge by developing a side-scrolling game, demonstrating their understanding of core programming concepts.
Throughout the course, students will be assessed through theoretical quizzes and a final practical exam showing off your practical skills.
Tools: visual studio, monogame engine