In the course Game Projects students learn the process used to build game and 3d applications.
Here we mix the students of Game Graphics Production and Game Development to co-create a game, grouped together in teams of 4-5 people. They'll create what is called a “vertical slice” of a game, going through the complete production pipeline from concept to final product.
Together with the students we will focus on: The global production process and the planning of a 3D application. Agile development and SCRUM Design documents. Version control systems Team and production management …
The projects are made in either Unity or Unreal, decided after research during a prototype fase. Lecturers: alex.vanden.abeele@howest.be and tristan.clarysse@howest.be
Feel like playing those games yourself: