Client Projects

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Client Projects immerses students in real-world game development, where they work in small agile teams to develop client-based projects. The course emphasizes professional project management, software development best practices, and effective client communication, preparing students for industry collaboration.

 

Students will engage in brainstorming, prototyping, and iterative development, adapting their workflow to meet the unique challenges of each project. The course challenges students to balance creativity, technical execution, and client expectations while delivering a functional and innovative solution.

 

The final assignment involves presenting the completed project to the client, with evaluation based on communication, development process, and the quality of the final product.

 

Tools: Unity, Google Sheets, Miro (and additional tools depending on project needs).