In this course you will get to know what SideFx Houdini is capable of and get to know what a procedural workflow is. Proceduralism is a way to make lots of variations of a 3D model just by changing parameters and not manually moving vertices.
So instead of making one bridge, you create a tool that can produce different types of bridges that can change in width, length, height number of pillars,...You will create procedural Digital Assets with custom user interfaces.
Those Digital Assets can even be used in game engines like Unreal and Unity.
Lecturers: Jan Mentzel, Yves Pauwels, Ruben Tack, Penny Moumtzidou, Bert Wouters, Wout Bosschaert