Sound Integration 2

Having learned the complexities of Audio design, Game-Engines and Middleware,
Sound Integration 2 ties all these practical skills together to obtain the skills needed to create a full audio feature set from scratch.


In short:


We'll learn what it takes to integrate Middleware in a new or existing project, in accordance to industry practices.
Investigating potential gotcha's. We round this course off with a full re-implementation of your audio design in an existing commercial project.

Course contents:


Middleware in context of the game development pipeline
- The use and configuration of Version Control
- Project structure in context of Middleware
- Knowledge of the Middleware's Runtime and API
- Utilizing and integrating this software in a Team

Specific areas of integration, and accompanying skills
- Unreal C++ development
- Porting Unreal Blueprint visual scripts to C++
- Integrating Wwise into an existing Unreal project
- Utilizing the Wwise-Unreal plugin's components
- Accessing and utilize the Wwise API through C++

Contrast the Unreal/Wwise workflow with a second case

- Investigation of a complete commercial Unity Project

- Refactoring the existing audio implementation
- Integrating FMOD and implementing your own sound design

Learning materials:

 

- Perforce Client manual
- Unreal Documentation
- Unity Documentation
- Unity Forums

Evaluation and assignments:


We evaluate competence in
- Proper use of the Perforce Client
- Integration Audio solutions in an Unreal Engine game through the use of Wwise
- Analyzing an existing native Unity implementation, and port it to an FMOD integration.

Learning goals and outcomes:


Graduates of this course are able autonomously to explore a game project, either new or existing,
analyze it's content, and execute upon a full audio implementation, with respect to the other game development teams and tooling.

Effectively integrating all the skills needed to setup and finish a complete technical and artistic audio pipeline for the development of any interactive digital application.

Tools:

 

Perforce, Cockos Reaper, Visual Studio, Unreal, Unity, Wwise, FMOD

 

Teacher(s):


This course is taught by our resident audio implementation wizard Dries Vienne
Contact: dries.vienne@howest.be