Within our 2-year TETRA project “Sector Innovating Virtual & Augmented Reality”, Flemish organizations were guided into defining the added value of Virtual & Augmented Reality technology in their current production workflows.
One part of the project focusses on developing proof-of-concept applications for Flemish industrial settings (e.g. remote support, virtual reality training,… in 4.0 industries) with the aid of Howest, application and game developers.
The second part focusses on inspiring organizations within other sectors such as healthcare, architecture, product visualization and education with the added value of VR & AR within their domain.
More information & project partners https://www.sivar.be/sivar-project/
“We are very excited to be a finalist for the Breakthrough Auggie Awards! Join us at AWE EU 2018 18-19 October to find out if we won an award www.aweeu.com #AWE2018 @vrfirstofficial"
Read the entire project book here.
VR assembly training
- Digital twin in VR
- Dane & Picanol working posts
AR Model based tracking
- Vuforia & ARcore.
- Markerless live 3D projections
- Assembly instructions
- Remote support
Model based tracking as a communication tool
Program by example
AR indoor wayfinding
Crossplatform spectator mode in VR
Collaborative environment in VR
Virtual Reality Check
Status: 2-year TETRA project, October 2016 - October 2018
Related side projects in VR/AR training:
- With Thomas More - TETRA Immersive learning (October 2018 - December 2020)
- With SBM/Syntra: Business as virtual (project has ended)
- imec Smart edu call: veilig werken op hoogte (project has ended)
- Corona COOCK: Training op afstand (project ongoing)