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Game Art 2 builds on the principles of Game Art 1, focusing on advanced 3D asset creation for an indie game pipeline. Students will refine their skills in shading, rigging and animation, while implementing a high-to-low poly workflow to create high-quality, game-ready assets for the Unity game engine.
Throughout the course, students will explore efficient pipelines for game ready characters and interactive assets, ensuring their models are optimized for real-time applications. This course serves as a foundation for future projects involving full game development, preparing students to integrate their assets seamlessly into production.
Tools: Blender, Substance Painter, Unity. Additional tools may be introduced based on student pipeline needs.