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Tell me about the Rookies!
The Rookies Platform remains an esteemed online community and a showcase platform specifically designed for aspiring digital artists, designers, and filmmakers. Creative individuals can share their portfolios, receive feedback, connect with industry professionals, and access valuable resources to enhance their skills and career prospects.
The Rookies organizes the Rookies Awards 2024, a prestigious global competition aimed at emerging talent in fields such as games, animation, visual effects, product design, immersive media... This contest provides a platform for students, recent graduates, and emerging artists to showcase their work to over 150 industry experts, win prizes, and seize career-advancing opportunities. The selection process involves scoring based on creative skills, technical skills, presentation, variety of skills, complexity, raw talent, and employment potential.
GO VOTE FOR YOUR FELLOW STUDENTS!
In addition to these categories, there's an exciting opportunity for the public to get involved: the ‘People’s Choice Contender’. This category allows the general public to vote for their favorite entries. To cast your vote, simply visit the entry pages for a finalist and click the 'Vote for People's Choice' button. The entries with the highest share count will emerge victorious.
DAE finalists of the Rookie Awards 2024
First of all,on behalf of the entire DAE team, we want to thank every student who submitted their work for this exciting competition. We’ve been closely following each entry and are incredibly proud of the expectional results you’ve achieved!
Enough talking, let’s put our DAE students in the spotlight who have earned their places as finalists in the ‘Rookie of the year’, ‘Game of the year’ and ‘Mobile game of the year’ categories!
Rookie of the Year | Game Development
Hugo Colauto - View entry
“Actually early on I dreamed of being a snowboard teacher. However my aunt showed me a lot of art when I came to visit and I got amazed. because of that I decided I would find a creative job and start my drawing journey. I love World of Warcraft and especially borderlands. These two showed me how fantasy rich and creative games could be and that's where I got interested in games and the 3D art behind it. People enjoying immersive experiences is beautiful! I would love to make that kind of art.”
Shashwat Patkar - View entry
“Movies, games and books always sucked me into these insane worlds seprate from ours or an alternate version of our reality. I'd lose myself for hours in these, I was so intrigued by these ideas that It got to the point where I just had to build these worlds myself, you know? Game development became my forte. I wasn't satisfied just playing and exploring anymore, I craved making them. Delivering similar stories and worlds that I grew up being fascinated by.”
Vivien Siemers - View entry
“I've always been interested to work in a more creative field! I simply kept doing what I loved until I found my way to Howest DAE. Here I got to learn a ton of new skills and improved a lot!”
Ruta Katkevica - View entry
“I never really expected to get into the creative industry. For most of my life I have been a math and physics nerd, who liked to make art, but never could really impress anyone with it. When I realised that game art gives me the perfect chance to turn my ability to solve complex and technical issues into art, I instantly knew what I will be doing for the years to come!”
Lara D’Adda - View entry
“I was always interested in creative and entertainment media, my passion for art made me discover this world little by little, and from then I started studying and working to reach my goals, first New Media Art at the Academy of Arts in Italy and now Game Graphics production at DAE Howest.”
Theoni Fotoglou - View entry
“As my student years are coming to an end and my professional life is about to begin, I wanted to retrospectively take a look backward in time, examining my projects and progress throughout my studies as a 3D Animation student at Howest DAE and beyond.”
Game of the Year | Console & PC
Fractured Horizons - View entry
Team: Hugo Colauto, Simon Schaep; Lara D’Adda, Amber Perard, Rune van der Lei, Michalina Gasienica-Laskowy, Flore Delvaux.
“Fractured Horizon is a first-person 3D platformer game, where the player uses Gravity Fields to traverse through a shattered world. It was a school project, which prototype and general idea started in summer, and then continued into production during the semester. It was made by 6 people in a span of 11 weeks.”
Project Advanced - View entry
Team: Vivien Siemers, Christiane Schaper; Aeryn Wegner; Quentin Dejaeghere, Jasper Feyaerts, Vital De Wachter, Oscar Tulkens.
“Project Advanced is a project made by six students from Howest Digital Art & Entertainment. This project was created in a 11 week period. Players must skillfully dodge the relentless onslaught of attacks unleashed by Theodore the animal loving rock mage.”
Hyper Neon+ - View entry
Team: Sahin Zeyrek, Yevhenii Ovramenko, Freya De Wolf, Roeland Van Den Eynde, Shashwat Patkar.
"In the neon-drenched megacity of Chromia Prime, where humanity and technology are one, a thrilling spectacle takes center stage - the HyperNeon+ Championship. Here, machines known as Jackies, piloted by the most daring warriors, clash in a high-octane ball game for glory and supremacy."
Game of the year | Mobile
1302 - View entry
Team: Jason Cho, Glenn Dumoulin, Wout Haelvoet, Alina Roessner, Matej Baksi, Giacomo Filotto.
“Assemble your army and command your troops to victory! Make strategic plans and adapt to the unpredictable battlefield! The outcome of the Battle of 1302 lies in your hands.”
Five Saves the universe - View entry
Team: Teodoras Utka, Dante Deketele, Badie Bakiri, Willem Hollants, David Javorcsik, Farhat Fazeli
"In this educational video game, you play as hero in the making Five on your way to save the galaxy from Captain Smog. Use traffic signs to guide Five to the Smogmachines to destroy them!"