DAE Kick-Off 2024-25

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  • </br></br></br></br>DAE Kick-Off 2024-25
  • <br>Intro courses 2024: <br>Registration
  • <br>DAE Finalists<br>Rookie Awards 2024
  • Game Release:<br>Adapta Solva
  • DAE Veterans Party <br>2024
  • <br><br>Compositing 3 <br>2024
  • Game Release: Don\'t Forget
  • Prom + winners <br> L\'oreal & NYX <br>competitions
  • Rigging 2023-2024
  • <br> TAD Eindhoven & <br> Everything Procedural 2024
  • <br> <br> Over Morgen
  • <br> <br> Middleware 2
  • <br> <br> Game Asset Pipeline <br> \'23-\'24
  • <br> Graphics <br> Programming 2
  • <br><br>Game Release: Fractured<br>  horizon
  • <br> Animation 1 <br> 2023-24
  • <br> <br> DAE GOES <br>  LA 2024
  • <br> <br> FTI x DAE
  • <br><br>Alumni spotlight:<br>  Please, Touch the artwork 2
  • Sculpting \'2324
  • Info Day:<br>March 9th
  • Creaweek 2024
  • <br>3D1: Dioramas 2024
  • Compositing 1: 2ManyStudents
  • 3D3: Classical Art meets Pop Culture
  • Creating video game magic <br>with Realtime FX
  • <br>Visual Storytelling \'22-23
  • Alumni Spotlight<br>Avatar: Frontiers of Pandora
  • <br><br>Character Creation 22-23
  • <br>Immersive environments<br>in Environments 2
  • The wonderful</br>science of games 2023
  • Celebrating Our</br>DAE Graduates 2023
  • </br></br>DAE Shines at</br>Rookies Awards 2023
  • Game Release<br>Crowned Control
  • </br></br></br>Stylized Creation:</br>The 2D to 3D Magic!
  • </br>Unwrap</br>Get your tickets now!
  • Game Art 1: </br>Exam Results 2023
  • <br> Alumni spotlight<br> Baldur\'s Gate 3
  • The Rookies Finalists 2023
  • Compositing 2: </br>2023</br>
  • Procedural Courses</br>2023</br>
  • </br>3D2 2023: </br>High Poly Modeling
  • Prom
  • Character Design<br>Collection 2023<br>
  • Project <br>highlight:<br> \'Pencils\'<br>
  • Guest Lectures:<br>Simon Trümpler<br> &  Mark Brown
  • Foley & Voice: <br>Recreating Realistic <br>Footstep Sounds
  • <br>Portfolio Review 2023
  • The Art Department festival <br> Eindhoven 2023
  • Environments 1 2023: <br>Sci-fi build Levels
  • <br>3D3: Disgusting Blobs
  • <br>Programming 1 2023 <br> Grid Based Game
  • 3D3: ASSIGNMENT 1 RESULTS 2022-23
  • <br>DAE goes UK 2023
  • <br><br>CREAWEEK 2023
  • </br>2D for Games 1: </br>Exam Results 2023
  • </br>3D1 2023: </br>Exam Results
  • </br>PREPRODUCTION 1 2022: </br>Bulgarian Village
  • 3D1 2022: </br>Assignment 5 Props
  • Game For Thought <br> Success Stories: </br>Sofie Debloudts
  • Compositing 2: </br>Exam results 2021-22
  • </br></br>Programming 2: </br>2022 Post Mortem
  • </br></br></br>Graphics Programming 2: </br>Exam Results 2021-22
  • </br></br></br>Compositing 3: </br>Exam Results 2021-22
  • </br></br>Howest launches Bachelor </br>‘Business Innovation in E-Sports’
  • </br>Info Day </br>Saturday, June 25th
  • Sculpting 2021-22: </br>Exam Results
  • </br>Scripting 2022: </br>Batch Processor
  • </br></br>Procedural Assets: </br>Staircase Tool
  • </br></br></br></br>Drawing animals </br>with Aaron Blaise
  • </br></br></br>CreaWeek 2022
  • </br></br>Animation 4: </br> Assignment 1
  • </br></br>Game For Thought </br>Success Stories: Erika Lochs
  • </br></br>Game Asset Pipeline: </br>Complex Object 2021-22
  • </br>Preproduction 1: </br>Prehistoric Parcel
  • </br></br>Game Asset Pipeline: </br>Tool Assignment 2021-22
  • </br></br>Animation 3 </br>Results 2021-22
  • </br></br></br>STUDY INFORMATION DAYS: </br>16-19-23 February
  • </br></br></br>3D 1: Exam </br>Results 2022
  • </br></br></br>Alumnus Thomas Waterzooi </br>launches own game
  • </br></br></br>DAE Mission Statement: </br>Officially Launched!
  • </br></br>Stylized Hero\'s Assets
  • PROGRAMMING 1: </br>STATUS REPORT DEC-2021
  • </br>2 Games A Month 2022 </br>now open for Alumni
  • </br>Preproduction 1: </br>UPHILL
  • </br></br><br>We did it, again!
  • </br></br>Houdini </br>Highlights
  • </br></br>Lecturer Matthieu Delaere </br>on Gamasutra
  • </br></br></br></br>Don\'t miss the first edition
  • </br></br>Procedural Introduction: </br>Exam 2021
  • Where we are going, </br>we don\'t need roads
  • </br>Programming 2: </br>2021 Post Mortem
  • </br></br>Level Decoration: </br>Exam 2021
  • </br></br></br>Level Scripting: Exam 2021
  • </br></br>Preproduction 2: </br>Exam 2021
  • </br></br>2D for Games 2: </br>Exam Results 2021
  • </br>DAE Projects
  • </br>Preproduction 2: </br> The Tower Assignment
  • </br></br></br>Preproduction 2: </br>The Chest Assignment
  • </br></br>IT’S DANGEROUS TO </br>GO ALONE – TAKE THIS
  • Online </br> Info Days
  • Stylized Design<br> and Creation : <br> The Treasure Guardian
  • </br></br>Realtime FX: </br>Exam Results 2021
  • 3D3: Exam </br>Results 2021
  • 3D1: Exam Results 2021
  • Game Asset Pipeline: </br>Final Assignment 2021
  • </br></br></br>Preproduction 1: </br>Exam Results 2021
  • </br></br>Compositing 1: </br>Exam Results 2021
  • 2D for Games 1: </br>Exam Results 2021
  • </br></br></br>Introducing: </br>DAE Vault
  • </br></br></br>Game Asset Pipeline: </br>Complex Object Assignment 2020
  • Game Asset Pipeline: </br>Tool Assignment 2020
  • </br>PROGRAMMING 1: </br>STATUS REPORT DECEMBER 2020
  • </br></br></br>Preproduction 1 2020:</br>The Town Square
  • 3D1 2020:</br>ASSIGNMENT 5 PROPS
  • </br></br></br>DAE at Houdini Hive
  • </br></br>Two Games a Month incubator </br>starting in February 2021
  • <br>3D1: Exam Results <br> 2019-2020
  • Niels Timmerman: <br>Characters for<br>Bleeding Edge
  • <br>Programming 2: <br>2020 post mortem
  • <br>3D2: High Poly Modeling: <br>Results 2020
  • </br></br>Scripting 1: </br>Results 2020
  • <br>Preproduction 2: <br>End Results 2019-2020
  • </br></br>The Rookie Awards 2020 </br>Finalists announced
  • <br>Graphics Programming 2: <br>Results 2020
  • Stylised Design<br> and Creation: <br>Cute Creature <br>Workshop.
  • </br></br>DAE online infoday</br> Saturday June 27th
  • <br>Hans Van Der Zee: <br>Shaders and Tech Art <br>for Division2
  • </br>Platform Development 2 : </br>Results
  • <br>Preproduction 2: <br>The Tower
  • Eli De Koninck: <br>rigging for<br> The Voyage <br>of Dr Dolittle
  • Tom Ivens<br>worked on <br>environments for <br>Gears Tactics
  • <br>Elliot Bocxtaele: <br>Concept art for <br>A year of Rain
  • <br>Dominique Buttiens: <br> For Honor <br>Environments
  • Tim Moreels <br>worked on <br> Overwatch and Fortnite
  • Alumnus </br>Tom Delboo </br>worked on </br>Horizon Zero Dawn
  • Seppe <br>Vangrunderbeek <br> worked on <br> The Call of the Wild
  • <br>Alexander Delagrange: <br>Weapons for <br> Overwatch
  • </br>Milan De Laet & </br>Elie Van Ravels </br> win an award
  • </br>3D 3:</br>Exam results
  • </br></br></br></br>1UP Conference 2020
  • </br>2D for games 1:</br>Exam results
  • Alumnus </br>Yahia Erraddahi </br> worked on 1917
  • <br>Preproduction 1: <br>End Results <br>2019-2020
  • </br></br>Maxime Rigole:</br> Breakdown of UE4 Scene
  • Programming 1: <br>Mid-semester:<br> status report 2019-2020
  • </br></br></br></br>Stef Janssens on </br>Star Wars: Jedi - Fallen Order
  • </br></br></br></br>DAE Studios new startup:  </br> MoonMonster Studios
  • </br></br>Full House for the </br>2019 Internship Fair!</br>
  • </br>Brains Eden 2019: </br> Students win 2 Awards!
  • 3D High Poly <br> Exam 2019: <br> Vehicle
  • </br></br></br></br>Programming 2 </br>2019 post mortem
  • <br><br><br>Game Art 2 <br> Exam Results 2019
  • <br><br><br>2D for Games 2 <br> Exam Results 2019
  • <br>Level<br>Decoration</br>2018
  • <br>3D For Games 2:<br> Year Results <br> 2018-2019
  • <br>GAME PROTOTYPING 2: <br>EXAM RESULTS 2019
  • </br></br></br>Alumna Margot De Smet </br>on Game of Thrones
  • <br><br>Urbanus de Vuilnisheld <br> with help of alumni
  • </br></br>Our Strong </br>DAE Vikings
  • <br>3D Production 2018: <br>Exam Results
  • </br>Rookies </br>Awards </br>2019
  • <br>3D Low Poly:<br> Exam Results <br> 2018-2019
  • <br>THE ICING ON THE CAKE:<br> VFX Projects 2018
  • <br>Sam Verschraegen: <br> Spider-Man: <br>Into the Spider-Verse<br>
  • <br>THE CHERRY ON TOP: <br>Game Projects 2018
  • Programming 1: <br>Mid-semester:<br> status report 2018-2019
  • <br><br>DAE Warriors
  • </br></br>DAE Study Visit </br>to Montreal
  • <br>Leslie Van den Broeck: <br>Heroes of the storm
  • <br> Graphics Programming 2 <br> Exam Results 2017-18
  • <br>Preproduction 2: <br>End Results <br>2017-2018
  • <br>Exam Results 2017-18: <br>Level Decoration: <br> UE4 Scene
  • <br>Programming 2: <br> 2018 post mortem <br>
  • <br>3D Production 2017: <br>Exam Results
  • <br>Game Art 1 : <br>Exam Results 2017-18
  • <br> Game Art 1: <br>Assignment Results <br> 2017-18
  • <br>Level Decoration: <br> Archviz in UE4,<br> the 2017-18 Results
  • <br>3D Muscles <br> by Seppe <br>Vangrunderbeek <br>
  • <br>PROTOTYPING: <br>EXAM RESULTS<br> 2017-2018
  • <br>Game Projects: <br> Results 2017-18
  • <br>Centaur <br>Tribe Warrior <br>by Jimmy Ghysens
  • <br> Ellie Porfyridou <br> Graduation Work: <br> Real-time Hair
  • STYLIZED</br>DESIGN &</br>CREATION 2:</br>FINAL RESULTS
  • </br>Character</br>Creation</br>Exam Results
  • <br>Level Editing 1 <br> Final Results
  • 3D High Poly <br> Exam 2018: <br> Vehicle
  • <br>Alumni <br>Working <br>on Fortnite
  • Alumni <br>working on <br>Avengers: <br>Infinity War <br>
  • <br>3D Low Poly:<br> Exam Results <br> 2017-2018
  • <br>Game Asset Pipeline<br>Final Results
  • Game Asset Pipeline<br>Assignment<br>results
  • </br></br>Preproduction 1:</br> End Results
  • <br>Group Project <br> Entertainment games
  • <br>Group Project <br> Applied games
  • <br>VFX Projects: <br> Results 2017-18
  • GreyGin wins <br> BizzIdee 2017  <br>award with <br>Play it Safe<br>
  • Programming 1: <br>Mid-semester: <br> status report <br>
  • <br><br>Alumnus Kwanbo Kim <br>interviewed by SideFX <br>
  • become a DJ <br> with Vinyl Reality. <br> made by Tycho Terryn <br>
  • <br>Stylized Design <br>and Creation 1: <br>Creature <br>
  • <br>Internship Fair 2017: <br>our biggest & best <br> edition so far!
  • <br><br>BEST GAME SCHOOL
  • <br><br>Alumnus Jeroen Maton <br>working on Destiny 2
  • <br><br><br>Students working <br>on Divinity Original Sin II
  • <br><br>Level Scripting<br>Exam Results
  • <br>Clair Bellens <br>working at ILM <br>on Ready Player One
  • <br> <br>Brains Eden 2017 <br> Our students won!
  • <br>Jeroen <br> Van Hoorebeke: <br> Characters for <br>Mafia III<br>
  • Olmo Potums: <br>Terrain Blending Tool
  • <br><br>Prototyping:<br> Exam Results 2016-2017
  • <br><br>Animation2: <br> Exam results 2017
  •  <br> <br>Character <br> Creation : <br> End Assignment
  • <br><br>Exam PREPRO2 2017:<br> Pirate settlement
  • Exam 3D2<br> 2017: <br> High Poly <br>Vehicle
  • <br>Matte Painting: <br>Das Boot
  • <br>Technical Rigging <br>Results 2017 <br>
  • <br>Antigraviator <br>on Kickstarter
  • <br>Hoverloop <br>on Kickstarter
  • <br>Niels Dewitte wins the <br>Search for a Star <br>Competition <br>
  • <br>Graduation Work: <br>Dovydas Budrys <br> Real-time Tornado
  • <br><br>Graduation Work: <br>Soft body physics <br>by Simon Coenen <br>
  • <br>Graduation Work: <br>Planet Rendering <br>by Robert Lindner <br>
  • </br>Exam Results </br>2016-17: </br>Level Editing 1</br>
  • Little kids get <br>involved in <br>the making <br>of their game <br>
  • <br>3D Production 2016: <br>Exam Results
  • </br>Water on  </br>a moving character </br> by Niels Timmerman </br>
  • <br>Antigraviator was <br> Greenlit on steam <br> in only 8 days! <br>
  • <br><br>Alumnus Oskar Kuijken <br>character artist <br>on Shardbound <br>
  • <br><br>Exam results: 2016-17<br>Preproduction 1
  • <br>Alumni <br> working on <br>Black Sails
  • <br><br>DAE study visit <br>to Japan
  • <br> <br> Exam results 2016-17: <br> Game Prototyping 1
  • <br>3D1 Exam <br>results 2016 - 17: <br> a city scene
  • Exam Results </br>2016-17: </br>Game Asset </br>Pipeline </br>
  • <br>Flemish Minister <br>for Education <br> Hilde Crevits meets VR <br>
  • Exam <br> 2016-2017: <br> Character <br> Design <br>
  • <br><br><br>Group Projects: <br> film trailer <br>
  • <br>Interactive <br>Foliage System by <br>Sander Vander Meiren
  • <br>Exam Results 2016-17: <br>Level Decoration: <br> UE4 Scene
  • <br>Alumnus <br>Lukas Van Daele: <br>Mirror\'s Edge Catalyst <br>
  • <br>Group Projects: <br> Results of the <br> games projects
  • <br>Game Asset Pipeline:<br>Assignment results: <br>Melee Weapon
  • <br>DAEstudios <br>releases <br>ZombieSwipe
  • <br><br>Hannes Sap<br> at Double Negative
  • <br><br>Roel Coucke: <br>From Games to Movies
  • <br>Programming 1: <br>Mid-semester: <br>status report
  • <br>Applied Maths<br> and Physics:<br>Post Mortem 2
  • <br>Go Go Poncho: <br>student game<br>buy it now!
  • <br>Level Decoration <br> Archviz in UE4
  • <br>Alumnus <br>Timothy Dries<br> Rainforest scene
  • <br>Alumnus <br>Gilles Verstraete: <br> Asphalt Xtreme<br>
  • <br>Level Decoration <br> assignment
  • <br>PREPRODUCTION 1: <br> SKETCHING TRIP
  • <br> Internship fair 2016: <br> it was a great success!
  • <br>Glowfish interactive <br> featured story on  <br>unity website <br>
  • <br>2 weeks at DAE: <br>First steps <br>into programming
  • Unreal Engine  <br>Evangelist  <br> Sjoerd De Jong <br> visits DAE
  • <br>Students on the<br>Boeva and the Games<br>show on Ketnet
  • <br><br>Christophe Degraeve: <br> Chinese Old Place
  • <br>Christophe Struyf: <br>Tileable Pattern Generator
  • <br>Antigraviator <br> elected for <br> indigo game expo
  • <br>Alumnus <br>Dominique Buttiens: <br>Environment prop
  • <br><br>Game Projects 1: <br>2016 results
  • <br><br>Preproduction 2 : <br> Exam Results
  • <br>students win <br>Best Mobile Game <br>at Brains Eden
  •  <br> Applied Maths <br>and Physics: <br> Post Mortem
  • <br><br>Compositing 1 <br> exam results
  • <br>Results  <br>Character <br>Creation 2016 <br>
  • <br>Graduation Work <br>by Thomas Van Nuffel: <br>Terra Nova
  • <br>Graduation Work <br>by Nicolas Pirot: <br> Dynamic Decay Scene
  • <br>Programming 2: <br> 2016 post mortem
  • <br>Exam 3D2 2016: <br> High Poly <br>Vehicle
  • <br>Handpainted <br>Old Houses <br> on Sketchfab
  • <br><br>VR Jam 2016: <br>the results
  • <br><br>Results of the <br>Real time VFX assignment
  • <br><br>Pirate Frog <br>by Tim Moreels
  • <br><br>Darkest Dungeon Fan Art <br>by Yannick Vanhoutte
  • <br>Anatomy sculpting <br>and asset creation <br>pipeline
  • <br><br>Game Graphics: <br>Avatar 2016
  • <br>Preproduction 2: <br>Results Colour and <br>Mood assignment
  • <br><br>Creaweek 2016
  • <br>Preproduction 2: <br>Rush job:<br>a still life
  • <br>Mocika Cleon <br>writes about his internship<br> on Unity site
  • <br><br>Jungle book: Alumni working helped creating it<br>
  • <br><br>Character Creation: <br>Sculpt to likeness
  • <br><br>3D2 2016: subdivision <br> modeling assignment
  • <br><br>Animation 2: <br>assignments
  • <br>Preproduction 2:<br>results assignment 02: <br>car shading
  • <br>Preproduction 2: <br>results assignment 01: <br>Composition
  • <br>Queen Mathilde <br>receives <br>Queen Mathilde in 3D
  • <br><br>Game Graphics Assignment: <br> Patch of heaven
  • <br>Layer Cake: <br> a Photoshop Script <br> by Travis Evashkevich
  • <br><br>Thomas Van Nuffel <br>gets an Artstation Pick <br>
  • <br>Laura Loossens  <br> animated on <br> Robinson Crusoe
  • <br><br>Study visit <br>to the UK 2016
  • <br><br>Level Decoration: <br>Pedestal assignment
  • <br><br>Exam Results: <br>3D Production
  • <br><br>Animation 1 Exam: <br> Buster Keaton
  • <br><br><br>Results: <br>Preproduction 1<br>
  • <br>Dynamic materials <br> for characters <br>by Jeroen Bloemen <br>
  • <br>Procedural <br>Voronoi-Tiled Planets<br>by Cleon Mocika
  • <br><br><br>Character Design: <br>Exam Results
  • <br>Graduation Work <br>by Bram Nicaise: <br> Vast Worlds in UE4
  • <br><br>Character Design: <br>Assignment: Card designs<br>
  • <br><br><br>Graduation Work by <br>Tim Moreels: Gallywix
  • <br> Thijs De Rijcke: <br>Real-time vehicle <br> tracks in UE4
  • <br><br>Marie Claeys: <br>Human Evolution
  • <br><br>Dries Deryckere: <br>Car Deformation in UE4
  •   <br><br> Game Art Pipeline <br>PBR Helmet <br>
  • <br><br>3D1 Exam results 2015 - 16: <br>Cityscene on Sketchfab <br>
  • <br><br>Exam Results 2015 - 16: <br>Rigging in Maya <br>
  • <br>Exam Result 2015-16: <br>Scripting: <br> Automatisation tools
  • <br>Exam Results 2015-16: <br>Level Decoration: <br>Start Screen <br>
  • <br>Game art pipeline: <br>Assignment results: <br>PBR tools
  • <br><br>Level decoration: <br>Architectural visualisation
  • <br><br>Ay Ramon: <br> The making of
  • <br><br><br>Game Art Pipeline: <br>First 3D object for Unreal
  • <br><br>Internship Fair 2015
  • <br><br>Preproduction 1 <br>Outdoor Sketching Trip
  • <br>Jan Bultheel talks <br>about  his movie <br>Cafard at DAE <br>
  • <br> Kick-off <br> Academic year<br> 2015-2016
  • <br><br>Alumnus Brian Cox: <br>Rare Replay
  • <br>Impressive<br> Free work <br>by Tim Moreels
  • <br><br>Tool Development:<br> Exam results
  • <br><br>Graphics Programming 2: <br>exam results
  • <br><br>Programming 2: <br>exam results
  • <br>Preproduction 2: <br>End Results
  • <br>2015 Game Projects 1: <br>results
  • <br> Handpainted <br> Houses <br> on Sketchfab
  • <br>Character <br>Creation: <br>Exam results
  • <br>Exam 3D2 2015: <br> High Poly <br>Vehicle
  • <br><br>Tim Moreels <br>Game Cowboy Character
  • <br><br>1st Year <br>Programming<br>Examples
  • <br>Dirk Driehuijzen: <br>Mercedes booth <br>3D visualisation
  •  <br> <br> <br>Kasper Ghyllebert
  • <br><br><br>music video Willow<br> at Fabrique Fantastique
  • <br><br><br>Study visit to the UK 2015
  • <br>Tim Moreels <br>featured <br>on Polycount
  • <br><br>Thomas Ghekiere: <br>Architectural Viz in Unreal
  • <br><br><br>Joeri Naert: <br>Poison Ivy in Unreal
  • <br><br>Tom Delboo <br>Graduation Work:<br>Faces of the Earth
  • <br><br>Game Projects <br>Team Evercrunch <br>in EOS magazine
  • <br><br><br>The Best <br> PBR Guns <br>
  • <br><br>Tom Ivens: <br>Forest Environment <br> in Cry Engine 3
  • <br><br><br>The finest works from  <br> the 3D production course
  •  <br> <br>Dynamic Seasons in UE4 <br> by Daan Meysman
  • <br>Michel Mohr <br>releases Hexjack <br>on Google Play
  • <br><br>Procedural content  <br>by Marcin Swierzowski
  • <br><br><br>Brian Cox
  • <br><br><br><br>VR Cave Project
  • <br><br>Level Editing <br>Best of 2014
  • <br><br>  <br> Exam Assignment <br> Character Design <br>
  • <br><br>Game Project:<br>My Machine
  • <br><br>Jeroen Devriendt: <br>Study in prototyping tools
  • <br><br>3D1 Exam results 2014 - 15: <br>Cityscene on Sketchfab
  • Games from our<br> First Global Game Jam
  • <br><br><br>We\'re Hosting a Jam Site<br> For Global Game Jam!
  • <br>Alumnus Hannes Delbeke<br>Staff Picked<br> on Sketchfab
  • <br><br><br>New Film <br> from GRID-VFX: Wiplala
  • <br><br>Max Script <br> Bend of Brothers <br> by Alexander Delagrange
  • <br>student assignments:<br>PBR Pedestals
  • <br><br>Alumni working on the<br> Asterix 3D movie
  • <br><br>Leslie Van Den Broeck <br>wins Blizzardfest!
  • <br><br><br><br>World Creativity Forum
  • <br/><br/><br/>The Best of Q-Week <br/>Pre-Production
  • </br></br></br></br>DAE Career Day
  • </br></br></br>Good Luck to our 1st Years </br> For Q-Week has begun!
  • Alumnus </br>Robbert-Jan Brems </br>on Being a </br>Technical Artist
  • <br/>Brent Rombouts <br/>Anatomy Study <br/>and Fluffy sculpt
  • </br>A serious game  </br>as training tool: </br>fire prevention
  • </br></br></br>Lino Drieghe </br> GAME OF THRONES TCG!
  • <br>Little Archer <br>by Alumnus <br>Hendrik Coppens
  • </br></br></br></br>Study Nights Have Started!
  • </br> </br> Annual Introduction Courses. </br> Another Success!
  • </br></br></br>Summer School 2014
  • <br>Start <br>Academic Year<br> 2014-2015
  • </br> </br> DDO Tutorial </br> from Leslie Van Den Broeck
  • <br>Brains Eden<br> gamejam 2014:<br>Llama Llama Dog
  • <br>Two DAE students <br>on the Polycount recap !
  • <br> <br> <br> Alumnus Xavier Fiers<br> on the Polycount Recap
  • <br>Exam 3D2 2014: <br> High Poly <br>Vehicle
  • <br><br><br>Assignment for <br>Character Creation
  • <br><br><br>Roller Girl <br>by Shana Vandercruysse
  • <br><br>Guest lectures<br> at the Level
  • Alumnus <br>Nick Marien <br>chose a <br>different <br>canvas
  • <br>Alumnus Kevin Saey is<br> now studying Architecture
  • <br><br>Game Graphics <br>Assignments: AK47
  • <br><br>ShortcutMapper app <br>by Waldo Bronchart
  • <br><br>Power tool: <br>subdivision modeling <br> assignment
  • <br><br>Forest Scene: <br>a Game Graphics <br> Assignment <br>
  • <br><br>Hannes Delbeke<br> runner up on<br> construct3D challenge
  • <br> <br> Alumni working on <br> Kweetet <br> at Die Keure
  • <br><br>Alumnus <br>Matthew Dawn<br> became a Graffiti artist
  • <br>Jacco Goris<br> co-founded<br> 3D product <br>imaging
  • <br>nWave<br> releases <br>The House<br> of Magic
  • <br><br>Alumnus Hannes Devillé <br>co-organizes<br> Free To Play 2014
  • <br><br>Jeroen Maton shows<br> his work on Battlefield 4
  • <br><br><br>Alumni working<br> on What\'s the big idea
  • <br><br>Alumnus Brian Cox<br> worked on<br> Kinect Sports Rivals
  • <br><br><br>Lizard by<br> Filip Van Mieghem
  • <br> <br> Tom Delboo &<br>  Leslie Van Den Broeck<br> on the Polycount Recap
  • <br><br>Students working <br>on Age Of Wonders 3
  • <br><br><br>sculpts by <br>Tom Delboo
  • <br><br>Composition:<br> Preproduction 2 assignment
  • <br><br>Very low poly <br>student art
  • <br><br>Alumnus <br>Jordy Lakiere <br>on Art Stuff
  • <br>Alexander<br> Delagrange <br> joins our team
  • <br><br>Stylized UDK Scene<br> by Stan Loiseaux
  • <br>Alumni worked <br>on the PS4 game Knack <br>at Grid Vfx
  • <br><br>Alumni release <br>Nerdy Bird 3D
  • </br>Alumni working </br>on Woolfe </br> made by Grin
  • </br>Alumni working</br> on Jack and the</br> Cuckoo-Clock Heart
  • <br><br>CREAWEEK 2014 <br>was fun
  • <br><br><br>Lise Dejaegere <br>self-portrait
  • </br></br></br>Character Design </br> The Best of 2013
  • </br></br>Remake of </br>the Hobbit Azog scene </br> by Brent Rombouts
  • </br></br>Amazing art </br> by Jeroen </br>Van Hoorebeke
  • </br></br>Astonishing </br>hard surface work</br> by Joeri Vromman
  • Triangle Factory<br>releases<br>Yeti set go!
  • </br> GTA 5 released</br> with the help</br>  of Alumni
  • </br></br>Roel Coucke </br>releases a tutorial</br>for Digital Tutors
  • </br></br></br>Dragon Commander </br>released with </br>the aid of alumni.
  •  <br> <br><br>Brains eden <br>game jam <br> 2nd place !
  • Disney tribute </br>by Leslie </br>Van Den Broeck
  • </br> </br> </br> Aya animations by </br>Sam Verschraegen
  • Alumnus</br> Laurens Corijn</br> unleashes</br> the Dozer
  • </br></br>Aller retour:<br/>DAE assists top<br/>photographers
  • Cara To and </br> Xander Clerckx</br> at PostPanic
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