Platform Development 3

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People no longer spend most of their screen time in front of televisions and computers, mobile is already overtaking desktop usage and even when we look at desktops, we see that when it comes to revenue streams for independent game producers, limiting ourselves to classic installed games; without focusing on the web and its services; would not be the wisest discussion.

In this course we will look into developing games for mobile and the mobile ecosystem. This means looking at the different stores and how to get our games online but also at how we can integrate services like leaderboards, advertising and so on. It also means that we will need to figure out how users interact with mobile devices and how we can augment their experience by using analytics that tracks swipes, taps and motion.

 

In the end, we should be able to take our game and integrate external services that will help us to find new users, analyze their behavior and monetize our games.

 

Lecturer Steven.Verborgh@howest.be