Applied Math and Physics 1

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 This essential toolkit for game developers enables your independent creativity when it comes to realistic programming. We start with refreshing the trigonometric fundamentals and elementary functions, allowing us for an in-depth study of vectors focused on their dot and cross products.  We as well cover matrices to further on support Bezier curves.  Finally kinematics and dynamics are outlined to ensure your professional handling of physics engines or to support your dedicated physics programming. 

Technology used: GeoGebra

Lecturer: Ivo.De.Pauw@howest.be