Applied Math and Physics 1

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This essential toolkit for game developers enables your independent creativity when it comes to realistic programming. We start with refreshing the trigonometric fundamentals and elementary functions, allowing us for an in-depth study of vectors. We subsequently offer a vector based approach of the rectilinear and projectile motions, lighting basics and Newtonian dynamics. Finally an in-depth study of matrices clarifies the traditional transformations and Bezier curves.

Technology used: GeoGebra

Lecturer: Ivo.De.Pauw@howest.be