The goal of this course is to develop the students’ visual library and to expand and refine their visual language.
This module consists out of 4 partial courses: Visual Technologies, Game History, Research lectures and Guest Lectures.
Visual Technologies gives you insights on all technical elements of the production pipeline. Whether we are talking about Color depth, image sizes or compression, you should know what you are talking about.
Game History submerges you into the history of games. We have come a long way, starting from the first attempts on university mainframes to the latest VR technology. But what happened through these decades? Growth and decline from different genres, platforms and business models are covered via various examples.
Research lecture is in close collaboration with DAE research. From real project and sector specific evolution, students will learn both technical as non-technical elements of the use of game technology. Possible topics: Eye tracking, Evidence based game design, Virtual reality research,…
The guest lectures are all provided by professionals working in the field, giving you breakdowns of their projects, their careers and how the industry evolving.