We held 6 workshops at the Level. We are very pleased to have such renowed guest speakers visiting us.
Audio Design for Games by Chanel Summers (Syndicate 17 - USA)
How can you augment the game play experience using audio from the design phase on.
A 2 day workshop by one of the greatest artist in the game industry.
Procedural Graphics for Games by Kim Goossens (NHTV – NL)
Explaining the concepts of procedural content using Houdini. As a project we will generate Greek temples in a landscape.
Game Development by Fabrice Lété (BE)
Game prototyping with Löve (Lua game engine)
VFX Breakdown by TBC (Walking the dog – BE)
Game Design by DAE Research (DAE - BE)