Sculpting Fundamentals is about getting comfortable with Zbrush and eventually working towards a fast and efficient workflow for sculpting high poly models.
Learning to work with the various brushes and tools that Zbrush has to offer is of course crucial.
It’s also important to develop a sense of volume and feeling for materials and different surfaces.
The goal is to sculpt materials and assets rather than characters since character creation in the second semester covers these topics already.
Typical topics can be rocks, wood, vegetation, armor pieces etc. both realisic and stylized.
Learning to retopologize and baking to a low poly mesh is also part of this module.
This way we can use the sculpts as a base for occlusion and cavity maps which can be very useful when texturing.