Applied Math and Physics Fundamentals

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This course will cover the essential math principles and focus on their application in a 3D software package like Houdini.

 

We take off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming. Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.

 

Technology used: Houdini 

Lecturer: Jan Mentzel, Koen Samyn, Yves Pauwels, Ruben Tack, Ingrid Viaene