This course will cover the essential math principles and focus on their application in a 3D software package like Houdini.
We take off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming. Finally a sound initiation in kinematics and dynamics makes you knowledgeable in handling physics engines.
Technology used: Houdini
Lecturer: Jan Mentzel, Koen Samyn, Yves Pauwels, Ruben Tack, Ingrid Viaene