As an invaluable asset for all pixel professionals this course unit ensures sharing the appropriate mindset when it comes to screen programming. We take off by refreshing trigonometry fundamentals and elementary functions, to use them as a sound foundation to understand vectors. After a passage through aspects of and operations on vectors, already their dot and cross products enable a basic outline of lighting programming. Finally our study of matrices supports the traditional screen transforms, as well as an overview of Beziers.
Technology used: GeoGebra