Preproduction 1

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The focus of Preproduction 1 lies largely on perspective drawing. Creating preproduction for games and films requires a profound knowledge of perspective. 

You will master one-, two- and three-point perspective and the use of basic as well as more advanced techniques.


Preproduction 1 also focuses on basic analogue and digital shading. You will use Adobe Photoshop for digital painting, starting in greyscale before we move on to color in the second semester. Preproduction 1 explains the whole design methodology which will allow you to create your own design based on references and story. At the end of this module you are able to create your own advanced objects in perspective and apply a greyscale shading to it, using the five basic principles of shading. 


The contents of this module: 

  • Perspective techniques, one-, two- and three-point perspective
  • Observation drawing and form studies
  • Basic shading principles
  • Creating a clear and easy to read 3d-ready modelsheet
  • Working with Wacom tablets and digital shading tools like Adobe Photoshop
  • The whole design methodology, from gathering references and creating thumbnails to a finished painting


Technologies used: Adobe Photoshop, How to Draw by Scott Robertson & Thomas Bertling and (minimum) Wacom Intuos Pen Tablet

 Learning to shade, starting with basic shapes and applying shadows.

 Shading exercise: still life

 Project: City scene

City scene project by Davey Hintzen, final presentation, sketches and studies.

City scene project by Jimmy Ghysens, final presentation, sketches and studies.

 City scene project by Carlo Dobbe, final presentation, sketches and studies.

 End Assignment: Shading an advanced object in perspective