News

30 Jun 16

Brains Eden Festival is a four-day event, held in Cambridge, UK, in which teams have 48 hours to make original games about a surprise theme. Besides the game jam, students join industry-led workshops, career clinics,...

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28 Jun 16

Here are some of the results of the Compositing 1 course. Inspired by Tiny Worlds (by Rushes) the students had to create CG toys coming to life in a real world.

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28 Jun 16

In the movie Pi, Max says mathematics is the language of nature, and everything can be represented and understood through numbers. This might not be entirely true, but where Game Development or VFX are concerned, the...

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28 Jun 16

2016 DAE Summer School :    We invite you to come to the third edition of the DAE Summer School. International students from Greece, Venezuela, Czech Republic, Turkey, US, Israel & UK flew over and...

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27 Jun 16

These are some of the exam results of the character creation course. This is done by second year students, their first full body character done in Zbrush. Their characters where based upon an existing designs, so you can...

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24 Jun 16

Thomas Van Nuffel created a terrain and environment engine for use in photo realistic city building and sandbox games.   The philosophy of the industry has been shifting from static assets to procedural assets and...

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23 Jun 16

This Unreal project by Nicolas Pirot focusses on material deterioration, although it has a lot of other interesting things going on as well. The unique aspect of this tech showcase is giving the user the possibility to...

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22 Jun 16

Every year, our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to recreate one of their childhood favourites – games they have...

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21 Jun 16

This is a selection of the 3D2 exam. The goal was to create a vehicle using subdivision modeling techniques. Believable materials had to be created and everything was rendered using Nvidia Mental Ray. Render passes like...

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13 Jun 16

This are the results of the final assignment of the module Game Graphics (next year called Game Art 1) in the second year. The students had to make one old building and texture it using hand painted techniques, using Photoshop...

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31 May 16

These are the results of the 2016 DAE VR Jam where students in teams of 5-6 members gave their best during 72 hours. They had to dive into this new technology based on Google Card Board in Unity3D.    ...

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30 May 16

For the course Rigging and VFX, students from the major Game Graphics Production were given a 3D scene and had to create four separate particle effects for that scene. Everything was made in Unreal. Besides the look of those...

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27 May 16

Final year student  Tim Moreels made a handpainted game character as free work entitled "Pirate Frog". It's a very colourful and awesome piece!    See more here

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26 May 16

Alumnus Yannick Vanhoutte got a staff pick at Sketchfab for his Darkest Dungeaon fan art piece. Make sure to turn it around to see what happens!

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25 May 16

Our students have their share of anatomy sculpting classes and got to know the full asset creation pipeline for the first time. Creating a piece of armor that fit a well done torso was the perfect exercise to practice these...

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23 May 16

For the course Game Graphics (next year called Game Art) the students had to design their own avatar, and then turn it into a low-poly handpainted 3D model that had to be uploaded on Sketchfab.

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14 May 16

Four study programmes from Howest Kortrijk unite forces for a joint study trip to Japan in 2017 (5/2/2017-11/2/2017) : Digital Arts and Entertainment, Industrial Product Design, Multimedia & Communication Technology and...

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13 May 16

For this assignment we took the interior of a church as the basis for a colour and mood paint. In preparation for this assignment, the students created observational sketches in a few churches in Kortrijk. They implemented a...

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12 May 16

Creaweek at Digital Arts and Entertainment !  That means no lessons but a ton of workshops of all sorts. Here is an impression.  For starters: crealab Workshop: Pixel art Workshop: Fusion 360. Learning the first...

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11 May 16

As an exercise for the Preproduction 2 course, students had to bring their own fruit to class and paint it digitally. Here is a collection of all the still lifes:

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09 May 16

Senior student  Mocika Cleon is doing his internship at Pajama Llama , a small independent game studio in Belgium, started by former DAE students, where he is working on their game Flotsam , a survival town-builder...

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03 May 16

Alumni Clair Bellens and Wietse Abé  both worked at MPC on the movie Jungle Book as software engineers, with Maya, QT and Python as tools of their trade. (Search for their credits here .) They created...

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29 Apr 16

After learning the basics of anatomy and learning the tools in Zbrush, the students were given the task to sculpt a well-known person to likeness.    Here is a selection of their first ever try of sculping a...

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25 Apr 16

In the second semester the students learn a new way of modeling. This assignment was their first try into subdivision modeling.which was quite an adjustment in comparison with the low poly modeling they learned in 3D1. There...

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21 Apr 16

For this assignment the students started from a lineart. We expected light studies and a final digital painting like the results you can find below:  

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20 Apr 16

Here is a small selection of some of the better compostion sketches from the beginging of the Preproduction 2 course in the first year.

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18 Apr 16

Belgian queen Mathilde visited Quindo , an internet youth radio, which is located at the media lab of Howest Kortrijk.   We from Digital Arts and Entertainment presented a 3D statue to the queen. It was sculpted by...

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13 Apr 16

Here are the results of the Game Graphics assignment: Patch of heaven, a low poly scene with a handpainted texture set.

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12 Apr 16

Alumnus Travish Evashkevich had made a useful Photoshop Script to offset multiple layers in Photoshop at the same time, instead of having to do it separately for each layer. His script is called Layer Cake and you can download...

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11 Apr 16

 Thomas Van Nuffel made a pistol: The Daybreaker- Sacred pistol , which was selected as an Artstation Pick. Congratulations, Thomas!

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25 Mar 16

Alumna and ex-DAE lecturer Laura Loossens worked on the movie Robinson Crusoe as an animator at nWave Pictures .  She animated on the main character (!), the parrot and some other animal characters. In total...

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07 Mar 16

Getting the chance to have a look behind the scenes of the biggest game and VFX companies is not an everyday opportunity. Each year, we take our 2nd and 3rd year students out on a diverse trip to the real world far away from...

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06 Mar 16

 Goal of this assignment was to make a small pedestal / shrine in the Unreal Engine 4. Tools that where used:  3dsMax, Zbrush, Substance Painter and Bitmap2Material.  Flore Vanackere  Thijs De Rijcke...

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03 Mar 16

The focus on this assignment was shading and lighting.      Ellen Taelman Brendan McGeary  Simon Vandamme  Guillaume Ameye  Kayla Chauveau  Joana Da Costa Sanchez  Robin...

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23 Feb 16

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21 Feb 16

For his graduation work Jeroen Bloemen got the assignment to create dynamic materials for in-game characters.   The new generation of game graphics calls for a new standard of quality.Thanks to the faster...

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19 Feb 16

For his graduation work Cleon Mocika  decided to create a planet generator in Unity. He started with getting accustomed to things like spherical coordinates, Delaunay triangulation (convex hulls) and Voronoi diagrams....

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17 Feb 16

This year, students who followed the course character design had to create 3 realistic characters, based on a chosen lego space theme.   The color scheme, visual look and main idea of each lego theme should be...

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15 Feb 16

For his graduation work Bram Nicaise  got the assignment to create a tool to easily design vast, interesting and detailed worlds in the unreal engine 4.  After looking into the different possibilities Bram decided...

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12 Feb 16

 One of the assignments of the course Character Design was to create a design for a card game.    Here are some of the results.

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10 Feb 16

For his graduation project Tim Moreels created a game character based upon existing concept by Blizzard, the Trade Prince Gallywix . The goal was to stay true to the concept art and to get the character with his stylized...

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07 Feb 16

For his graduation work Thijs De Rijcke got the assignment to investigate how to create vehicle tracks in the Unreal Engine. The tracks also needed to visually update depending on the type of terrain: wet mud, dry dirt or...

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05 Feb 16

The graduation project of Marie Claeys was a 3D visualization of the human evolution, shown by a series of highly detailed sculpted buste figures that represent certain stages in this evolution which are moprhed into each...

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03 Feb 16

Dries Deryckere created a car that can be procedurally destroyed in unreal engine 4. The doors can be ripped of, the windows can be smashed, and the entire car can be reduced to scrap.   Dries started with making...

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29 Jan 16

Below are some results of the exam Game Art Pipeline during semester 3. This year the challenge was: create a real time helmet for current gen high profile platforms based on real reference.   Students had to show...

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27 Jan 16

For the 3D1 exam assignment our fist year students had to make a cityscene based on a mediterranean or asian city. The goal was to create everything in 3dsMax with diffuse textures only and having it exported onto Sketchfab...

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25 Jan 16

For the Rigging Course our 2nd year VFX students learned the basics of character rigging and applied that to a given mesh. In their demo’s they prove to understand how to do IK-FK arms with matching (and Low arm...

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22 Jan 16

For the course Scripting our students had to have a look at the role they wished to fulfill in their future career and use that information to find a problem area in their current workflow that could benefit from automation....

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