3D for games 1

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In this course we’ll apply our experiences from Prototyping to actual video games. In order to quickly make prototypes, we need to get familiar with Unreal Engine and Unity. Careful consideration is given to the game design and prototyping process and things such as player feedback and learning curve are just as important as writing the code itself. Students are required to playtest each other's games and provide feedback.

We'll tackle how to use the visual scripting language called Blueprint in Unreal Engine 4, and create a finished prototype or interactive application with it. We'll go over all the necessary nodes and cover the required tips and tricks for bringing a larger project to a good conclusion.

In Unity, we dive into the prefab system in order to make our prototypes.

Technology used: Autodesk 3DS Max, Unreal Engine 4, Unity.

Lecturer: Ruben.Tack@howest.be
 

LevelScripting2015 DeryckereDries from DAE on Vimeo.