Applied Math and Physics 2

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 This mathematical course unit for game developers starts where its prequel Applied Maths and Physics 1 ends.  Its in-depth transformation analysis at the start enables a full mastering of scenegraphs as well as the cam and view transformations.  An initiation in complex numbers takes us steadily on a journey to the imaginary 3D space being controlled by hypercomplex numbers, eventually enriching your skills with quaternion techniques such as SLERP.  A deep understanding of 3D-rotations and its issues comes as a useful bonus. Finally, two vector related algorithms such as Inverse Kinematics (maths-based) and Steering Behaviours (dynamics-based) are introduced.

Technology used: GeoGebra


[DAE] Turret Rage - Physics Game from Thomas Van Nuffel.

Van Riel Thomas Applied Physics game from DAE.

A small game made in C++ by Thomas Van Riel (1DAE) for Applied Maths and Physics : an exercise on collisiondetection (between frog and rocks/ lilies) , forces and acceleration (from the frog) , reflection (under water) , attraction (between tongue and flies),... Try to catch as many flies as possible…

Bart Verdonk Applied Physics game from DAE.

A small game made in C++ by Bart Verdonck (1DAE) for Applied Maths and Physics : forces, acceleration, velocity, speed and collision detection. Collect all pickups with the car and try to reach the treasure without being hit…

Dries Deryckere Applied Physics game from DAE.

 Another C++ game made by Dries Deryckere.