This mathematical course unit for game developers starts where its prequel Applied Maths and Physics 1 ends. Its in-depth transformation analysis at the start enables a full mastering of scenegraphs as well as the cam and view transformations. An initiation in complex numbers takes us steadily on a journey to the imaginary 3D space being controlled by hypercomplex numbers, eventually enriching your skills with quaternion techniques such as SLERP. A deep understanding of 3D-rotations and its issues comes as a useful bonus. Finally, two vector related algorithms such as Inverse Kinematics (maths-based) and Steering Behaviours (dynamics-based) are introduced.
Technology used: GeoGebra