In this course you will get to know what SideFx Houdini is capable of. Before we take a dive into simulations we first get our head around the procedural workflow of Houdini. In the first part of this course you will create Digital Assets with custom user interfaces. Those Digital Assets can even be used in game engines like Unreal and Unity. Proceduralism is a way to make lots of variations of a 3D model just by changing parameters and not manually moving vertices, thus speeding up production.
The second part of this course will focus on how to prepare and set up a 3D model for destruction. You will first learn how dynamics work, afterward you will see how to fracture and constraint your 3D model. We will also build in control over what will break and what not.
This module will continue in VFX simulation 2.