Platform Development 2

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To be able to make fun and good looking games you need to learn the ins and outs of the software you are using, in our case the Unity 3D Game Engine. During this course we will look at all the main features of Unity (Editor, Physics, Lighting, User Interfaces, Animations, Particles, Audio, AI, etc.) step by step and learn how to make interactive and responsive gameplay using the C# scripting language. Besides the regular topics we will also analyse some of the do’s and don’ts of 3D game development.  With the acquired skills you will be able to translate a game concept to a fully working demo (vertical slice) running on different platforms.

 

Technologies used: Unity 3D, Microsoft Visual Studio. 

Lecturer: matthieu.delaere@howest.be