In this module we focus on making User Interface (UI) elements like icons, loading bars, high scores,... and Heads Up Display (HUD) elements. At first we learn how to making icons that fit with the look of existing games, we analyze the style and the used techniques. Below you can find and example of the game Worms where 4 new icons where designed that have the same look as the original icons.
This will later evolve in designing and making our own set of icons and other UI elements. Software that is used in this module are Adobe Illustrator and Photoshop.