2D for games 1

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We start by analyzing and deriving what makes a good 2D graphic game. We focus on topics such as: line, shape, color, perspective, atmospheric depth, composition,... while learning the necessary tools in Photoshop. We will create props, characters, landscapes, game items, icons. By the end of the course you will have an in-depth understanding of Photoshop to realize the 2D pipeline.
Lecturer: Abdelkarim.Houari@howest.be Karl.Ghys@howest.be Joost.Ingels@howest.be

2DFG_FINAL_2017 from DAE on Vimeo.