Game Art 2

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The focus of this course will be on "Style". Adapting different styles either from existing games or from other resources, for example comics or existing illustrations. Creating an Artbible that will be used as a guidance for your "Stylized" artwork. While focusing on "Style" we will also cover the following technical matters: Basic use of bones, rigging and skinning.  Some simple animations in Unity and in 3ds max. Painting on meshes in 3d coat. Creating customize brushes in photoshop and many more. 

During the course you will work with the following software packages:

Illustrator, Photoshop, 3d coat, 3ds max, Unity

 

Lecturer: tristan.clarysse@howest.be