In this course you will learn to create 2d and 3d assets for games within a defined style.
The focal point will be on modular creation and creating a complete scene in your own style.
The objective of this course is to be able to create content in a certain style for a game.
Next to that you will learn the technical side to achieve this in a professional way.
The end goal of this course is that you are able to create an interesting scene within a style and a professional technical level.
Description of content:
- Creating 3d style reference props through all the development steps, from sketch to final 3d model.
- Modular asset creation
- Creating handpainted textures
- Working with scene composition
- Using an art guide, reference material and moodboards
Technology used: 3ds max, photoshop