News

20 Sep 18

Alumnus Leslie Van den Broeck is doing very well! He is a Senior Character Artist at Blizzard Entertainment where he is working on Heroes of the Storm .          As you can see below...

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27 Aug 18

Graphic Programming 2 - During Graphics Programming 2 students learn how to build a simple game engine (almost) from scratch, all through code of course. So no editor, no extra tools, it's all about understanding what you are...

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22 Aug 18

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21 Jul 18

For the final exam of Level Decoration students had to dress up an environment in Unreal, taking into account performance, composition, colors, materials, lighting and everything else to make a portfolio-worthy scene....

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06 Jul 18

Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to recreate one of their childhood favourites – games they have...

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04 Jul 18

Below are the exam results of the Game Art 1 course. This is a first year course, taken by the students from the Game Graphics Production and the Independent Game Production majors.  

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02 Jul 18

Below are some of the results of the assignments submitted by our students during the Game Art 1 course. This is a second-semester course in the first year, taken by the students of the Game Graphics Production and...

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29 Jun 18

One of the assignments of the Level Decoration course is to create an Architectural Visualisation in the Unreal Engine, focusing on light and materials.

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28 Jun 18

Seppe Vangrunderbeek has researched 3D muscles simulations for his VFX graduation work.   We know about muscles in real life. However, there are plenty of muscles to be found in the digital world as well, and...

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27 Jun 18

As part of their Prototyping exam, students had to work together in a group to develop a enjoyable board game. The focus of the assignment was not to have a perfectly finished game, but more about the iterative design process,...

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26 Jun 18

For this course the students from the major Game Graphics Production and Game Development join forces to create a bigger game project. This project took 12 weeks to complete while, of course, doing other courses in the...

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25 Jun 18

 In his first year Game Graphics Production student Jimmy Ghysens made this low poly Centaur Tribe Warrior for the Game Art course. A very impressive piece! It even got staff picked on Sketchfab.

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22 Jun 18

For her graduation work Ellie Porfyridou chose real-time hair as her research topic.   Hair is a multiplex mixture of geometry, shading and texturing process. In addition, it requires many iterations to achieve a...

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20 Jun 18

For their exam assignment, our students created a character/creature design based on a chosen style out of the provided options. After a thorough analysis of the style they then sculpted their design in ZBrush, making sure not...

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19 Jun 18

For the Character Creation exam, our students pushed themselves to the limit and created their first full body character. Anatomy, posing,  material definition and topology all played a part in this assignment. Check out...

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18 Jun 18

During the course Level Editing 1 the Game Graphics Production students get their first introduction into the Unreal Engine as a level editing program. The assignment is to create a playable level for the Unreal Tournament...

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15 Jun 18

In the course 3D High Poly, the first year VFX and Game Graphics Production students were given the task to create a car based on reference pictures. Accuracy and believablility were very important during this assignment....

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11 Jun 18

Fortnite might well be the most popular game at the moment and some of the character heads are made by DAE alumni!!!   Tim Moreels works as a 3D Character artist at Airborn Studios in Berlin and Shana...

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07 May 18

Marvel has released Avengers Infinity War which has been a massive success as it has crossed the $1 billion mark worldwide, making it the fastest movie to reach $1 billion at the box office, overtaking Star Wars: the Force...

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17 Apr 18

Come and check out The Level, see example work from the courses and meet students and faculty.  Doors open at 10:00 and close at 16:00  

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13 Mar 18

These are the results of the 3D Low Poly course, an introductory course for first year students that covers the basics of 3D low poly modeling, optimizing meshes, unwrapping, rendering out the ambient occlusion of your...

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08 Mar 18

 Ronja Jansen  Sander Nykjaer  Ian Van Der Mijn  Nic Belliard  Sjors De Laat  Evgeni Vdovlov  Allan De Paepe  Lukas Boonen  Tristan Gybels  Ine Kiebooms  Bert...

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14 Feb 18

Ian Van Der Mijn Evgeni Vdovlov  Niklas Simon  Sander Nykjaer     SOME SKETCHFAB TURNTABLES

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01 Feb 18

For the final assignment of the Preproduction 1 course, our first year students designed am armored walker bassed on existing World War II vehicles. The students had to use the same function and style of the vehicle...

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31 Jan 18

Our third year  game students just finished their group projects. In small teams they designed and made an entertainment game from scratch. Teams consist out of a blend of students from the major Game Development, Game...

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27 Jan 18

Our third year  game students just finished their group projects. In small teams they designed and made an applied game for a specific question from an enterprise or organization. Teams consist out of a blend of students...

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20 Jan 18

Our third year students form the major  3D production and visual effects  just finished their group projects. In small teams they made a fictitious film trailer.  

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08 Jan 18

For 5 days, 13 students from European animation schools participate to a video mapping workshop. They are working together to produce a video mapping performance for the stair case of HOWEST school in Belgium. In this edition...

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21 Dec 17

We are proud  to announce that Greygin, the start up of Brecht Kets and Mike Ptacek, former DAE teachers and also a DAE Studio’s spin off, won the Bizidee 2017 award (best Business Idea) with their Play it Safe...

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04 Dec 17

 Little kids learn by playing games, big boys and girls learn by making games. After 5 weeks of studying the art of programming, we gave our students the assignment to "make a game" using the basic knowledge...

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28 Nov 17

Alumnus Kwanbo Kim (on the right) is currently working at eXiin in Brussels on a game called " Ary and the Secret of Seasons ". Kwanbo was interviewed by SideFX, the company behind the amazing software Houdini,...

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23 Nov 17

Alumnus Tycho Terryn has started an independent VR / game development studio called EntroPi Games in Berlin. They are pround to announce Vinyl Reality. the first DJ Mixing application that accurately recreates a...

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28 Oct 17

In Stylized Design and Creation we teach the students to analyze and apply any given style in games or films. For this exercise the students referenced dinosaurs and stylized the typical characteristics.   In...

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25 Oct 17

More than 100 senior DAE students are currently looking for an internship (spring of 2018), and to kickstart their search we organised our annual internship fair in October. On Friday the 13rd, no less!   Just a few...

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29 Sep 17

The Rookies , a worldwide awards and mentor programme for young creatives in games, film, animation, virtual reality and 3D visualisation, have ranked Howest University, Digital Arts and Entertainment as  the best school...

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28 Sep 17

Alumnus Jeroen Maton who graduated with the first batch of DAE students is now working at Bungie in the USA. Bungie recently released Destiny 2 , an action shooter set in a mythic science fiction world.   ...

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26 Sep 17

Every year, our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to recreate one of their childhood favourites – games they have...

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25 Sep 17

Belgium's biggest game studio Larian Studios has released their new game: Divinity Original Sin II and they will come over to our campus to talk about the production.    A bunch of our students have worked on...

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18 Aug 17

These are the results of the level scripting exam. For this exam the students had to create a finished game in unreal engine 4 using blueprints. With this exam they have to manage their time throughout an entire semester,...

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16 Aug 17

What projects did you work on so far at ILM (London)? When I started Doctor Strange and Rogue One were in delivery mode, so part of my training consisted of helping out where needed on those projects. At the moment I am...

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12 Jul 17

DAE Team ‘ D amn A mazing E ducation’ scoops the top prize at Brains Eden 2017!   Brains Eden Festival is a four-day Game Jam event held in Cambridge UK, in which teams have 48 hours to make an...

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05 Jul 17

Alumni Jeroen Van Hoorebeke released some shots of the characters he created for Mafia III. Jeroen works at Hanger 13 in San Francisco and is responsible for:   -High and low poly character modeling, unwrapping...

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02 Jul 17

For his graduation work Olmo Potums made "Blendscape", a terrain-blending tool for the Unreal Engine 4. It aims to remove the hard intersection seams between meshes and the landscape. To achieve this, Distance...

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30 Jun 17

As part of their Prototyping exam, students had to work together in a group to develop a enjoyable board game. The focus of the assignment was not to have a perfectly finished game, but more about the iterative design process,...

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29 Jun 17

This semester we learned how to analyze sound, to create lipsynch, facial expressions and animal behavior. The exam assignment was intended to combine all of those elements . Students aslo needed to respect the...

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27 Jun 17

The idea of this assignmnent was to recreate characters based on existing concepts, really focusing on the translation from 2D to 3D. First of all it is of course important to get a good understanding of proportion and...

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26 Jun 17

For their end term project, our students at Digital Arts and Entertainment had to design a pirate island based on a small backstory. The story takes place during the Golden Age of Piracy, when sailors and privateers...

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23 Jun 17

In the 3D2 module students create 3D objects using subdivision modeling techniques. They were introduced into creating procedural materials and learnt how to render using Nvidia Mental Ray. Render passes like ambient...

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06 Jun 17

For this digital matte painting exercise we started from the idea that WW2 continued for some extra decades and the world powers built bigger and bigger battleships. Vessels like the -never built -"Führer Class"...

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20 May 17

One of the main topics for our second year Game Development students and also the Game Graphics Production students is rigging. The students first learn the basics of rigging, with the focus on technical objects. ...

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