Programming 2: 2020 post mortem

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Each year our first-year students of the Game Development major need to prove that they understand the basics of C++. What better way than asking them to create their own game or to recreate one of their childhood favourites – games they have played for hours on end, and of which they have great memories.

 

These games are a true test of their understanding of the basic C++ programming language, memory management, physics and collision detection in games, but also of time management, planning and perseverance. Special attention is paid to the most recent C++ style programming, code organisation, the correct use of inheritance, composition and the standard template library. For many students, this step-by-step approach is what is needed to introduce them to a whole new world, in which a programming language becomes a useful tool that will help them to create and express their ideas.

 

DAE_2020_PROG2_Sauer_Isaac_GrandDadMania from Digital Arts and Entertainment on Vimeo.

DAE_2020_Prog2_Huijs_Bjarne_IbbAndObb from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2_De_Ridder_Jonas_Super_Paper_Mario from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2_De_Herdt_Elias_Metal_Slug from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2_Stegen_Sander_SuperMeatBoy from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2_Lambreghts_Oliver_SuperMario from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2_Stevens_Tom_Metroid from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2-Bracke-Lars-MegaManX from Digital Arts and Entertainment on Vimeo.

DAE_2020_PROG2_Casier_Robbe_ShovelKnight from Digital Arts and Entertainment on Vimeo.