During the course Level Editing 1 the Game Graphics Production students get their first introduction into the Unreal Engine as a level editing program. The assignment is to create a playable level for the Unreal Tournament game with self made modular assets. Models, textures and shaders are all made by the student for their own level. In order to be able to finish their level in the limithed amount of time the students used a very modular approach.
Here are some of the results: