The last year students of the major Game Graphics Production had to make a photoreal architectureal scene that runs in real time.
Real time architectural visualizations are a rising trend in the industry, so having the skills to create a photoreal scene within a real time package like UE4 is a must-have. They had 4 weeks to complete this assignment from scratch, while having other assignments as well.
De Vos Samuel
Vander Meiren Sander
Van Roy Tigo
Laukens Lars Debruyne Anouk